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Adventure Game
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Devlog
Adventure game v0.03
October 04, 2026
by
Ventstar
#Indie, #Adventure, #NoAI
I was going to wait until v0.05 to make another progress report, but I figured it's been a while since my last post, so here is everything I've added/changed since v0.01: ======================== - Ad...
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Adventure game | Protoalpha v0.01
September 01, 2026
by
Ventstar
#Adventure, #NoAI, #Indie
Adventure game | Protoalpha v0.01 is finished! ======================== - Added 3 new tree models - Added Health bar - Added Terrain system - Added New player model - Added Skinned meshes - Updated du...
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Prototyping over
August 28, 2026
by
Ventstar
#Indie, #NoAI, #Adventure
I finished the prototype! I'm going to be working on a stage I call "Protoalpha", and I'll try getting a small demo build out by October I'll still be experimenting with some small features I might ad...
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Progress #4
July 27, 2026
by
Ventstar
#Indie, #Prototype, #NoAI, #OpenTK
It's been a while since I've made a post, I've been busy most of July and haven't had much time to work on the prototype. But here's a few things I've added since the last version: ===================...
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Progress #3
July 01, 2026
by
Ventstar
#Indie, #Prototype, #OpenTK, #Solo
Just a quick update on the stuff I've implemented since last post I've been working mostly on the backend boring stuff, so not really the most interesting stuff to post about but here is the not so bo...
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Progress #2
June 22, 2026
by
Ventstar
#OpenTk, #Prototype, #Indie
- Added health bar - Added temporary character model for testing - Added Inventory - Added basic combat system - Added a zombie - Added temporary zombie model for testing - Added UI rendering - Switch...
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Progress #1
June 11, 2026
by
Ventstar
1
#prototype, #indie, #progress, #opentk
First post going to see how this works still figuring out itch, but here is progress on the prototype so far. - Added some basic map for testing stuff - 3D audio is working using OpenAL (audio library...
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